Could Someone Give Output Xna Code Cant Seem Get Run Usingmicrosoftxnaframework Usingmicro Q37030098

Could someone give me the output of this XNA code, Cant seem toget it to run:

usingMicrosoft.Xna.Framework;

usingMicrosoft.Xna.Framework.Graphics;

usingMicrosoft.Xna.Framework.Input;

usingSystem.Diagnostics;

namespacehelloxna1 {

    publicclassGame1:Microsoft.Xna.Framework.Game{

        GraphicsDeviceManagergraphics;

        SpriteBatchsbatch;

        SpriteFontfont;

        VertexDeclarationverts;

        BasicEffecteffect;

        Stopwatchtimer;

        publicreadonlyVertexPositionColor[]Vertices = {

            newVertexPositionColor(newVector3(-1,-1, 0), Color.Red),

            newVertexPositionColor(newVector3(1, -1, 0), Color.Green),

            newVertexPositionColor(newVector3(0,  1, 0), Color.Blue) };

        publicGame1(){

            graphics= newGraphicsDeviceManager(this);

           Content.RootDirectory= “Content”; }

        protectedoverridevoidInitialize(){

            verts= newVertexDeclaration(GraphicsDevice,

                                               VertexPositionColor.VertexElements);

            effect= newBasicEffect(GraphicsDevice, null);

           effect.VertexColorEnabled= true;

            timer= Stopwatch.StartNew();

            base.Initialize();}

        protectedoverridevoidLoadContent(){

            sbatch= newSpriteBatch(GraphicsDevice);

            font= Content.Load<SpriteFont>(“Spritefont1”);  }

        protectedoverridevoidUpdate(GameTimegameTime){

            if(GamePad.GetState(PlayerIndex.One).Buttons.Back== ButtonState.Pressed)

                this.Exit();

            base.Update(gameTime);   }

        protectedoverridevoidDraw(GameTimegameTime)  {

            conststringmessage= “Hello, World!n”;

           GraphicsDevice.Clear(Color.CornflowerBlue);

           sbatch.Begin();

           sbatch.DrawString(font,message, newVector2(23, 23), Color.Black);

            sbatch.End();

            floattime= (float)timer.Elapsed.TotalSeconds;

effect.World=           Matrix.CreateFromYawPitchRoll(time*0.7f,time*0.8f,time*0.9f);

            effect.View= Matrix.CreateLookAt(

                newVector3(0,0, -5), Vector3.Zero, Vector3.Up);

           effect.Projection= Matrix.CreatePerspectiveFieldOfView(

                1,GraphicsDevice.Viewport.AspectRatio, 1, 10);

           GraphicsDevice.RenderState.CullMode= CullMode.None;

           GraphicsDevice.VertexDeclaration= verts;

           effect.Begin();

             effect.CurrentTechnique.Passes[0].Begin();

               GraphicsDevice.DrawUserPrimitives(

                  PrimitiveType.TriangleList,Vertices, 0, 1);

             effect.CurrentTechnique.Passes[0].End();

           effect.End();

            base.Draw(gameTime);} } }


Answer


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