Create a brick textured pyramid in OpenGL code. Coordinates andlength can be anything.
Solution
Sol)
#ifdef __APPLE_CC__#include <GLUT/glut.h>#else#include <GL/glut.h>#endif#include <cstdlib>// Define a 2 x 2 red and yellow checkered pattern using RGB colors.#define red {0xff, 0x00, 0x00}#define yellow {0xff, 0xff, 0x00}#define magenta {0xff, 0, 0xff}GLubyte texture[][3] = { red, yellow, yellow, red,};// Fixes up camera and remaps texture when window reshaped.void reshape(int width, int height) { glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(80, GLfloat(width)/height, 1, 40); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(2, -1, 5, 0, 0, 0, 0, 1, 0);
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