//Create functons, constructors, mutators,accessors.
#include
#include
#include
#include “infoDesk.h”
using namespace std;
//———- Constructors and Destructors ——————-
//———————————————————–
// Name: Default Constructor
// Sets all the entries in the information table to the empty
// string and sets the number of entries equal to 0.
//———————————————————–
infoDesk::infoDesk()
{
}
//———————————————————–
// Name: Copy Constructor
// Sets all the entries in the information table to thematching
// values in the infoDesk object passed in as a parameter.
// Automatically called when passing an object by value
// or creating an object to be a copy of an existing object
//———————————————————–
infoDesk::infoDesk(const infoDesk &Other)
{
}
//———————————————————–
// Name: Destructor
// This does nothing since there is no dynamic memory.
//———————————————————–
infoDesk::~infoDesk()
{
cout << “Destructorn”;
}
//—————— Mutators ——————-
//———————————————————–
// Name: LoadFile
// Purpose: Fills